Hello,
i am trying to use narrow band feature in flip solver. Everything works fine when i am not changing center of volume limits or water level in oceansource. But when i want to set bottom of volume limits in 0 on Y and water level in the middle of Y size it doesn't work. Waterline particles just falling like there are nothing beetween. Do you have any idea why this is happening? Is this a bug or am I doing something wrong?
I am attaching files with my setup in the post.
Thanks,
Dawid
Found 5 posts.
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Houdini Indie and Apprentice » Falling particles problem with FLIP narrow band
- Dawid Wizor
- 5 posts
- Online
Solaris and Karma » How to combine Normal Maps in MaterialX?
- Dawid Wizor
- 5 posts
- Online
Hello,
I don't know how to combine two normal maps together in MaterialX, is there any node to do this? I've seen some examples of how to make a mathematical implementation in Blender that could probably be translated into materialX, but I want to make sure if this is the only way to make it work.
Thanks,
Dawid
I don't know how to combine two normal maps together in MaterialX, is there any node to do this? I've seen some examples of how to make a mathematical implementation in Blender that could probably be translated into materialX, but I want to make sure if this is the only way to make it work.
Thanks,
Dawid
Houdini Lounge » Pleading for equivalent of object merge in materials VOP
- Dawid Wizor
- 5 posts
- Online
Solaris and Karma » Wierd Preview Surface interpretation in Karma XPU
- Dawid Wizor
- 5 posts
- Online
Thanks for the reply, I reported it as bug via Report a Bug/RFE and attached the files.
Solaris and Karma » Wierd Preview Surface interpretation in Karma XPU
- Dawid Wizor
- 5 posts
- Online
Hello,
i have problem with USD exported from Maya. On Karma CPU everything is fine, but when i am using XPU engine, binded previev surfaces looks broken. It's wierd because in editmaterial node i see it's just basic preview surface shader with uniform color, no textures.
And what is even wierder if i just copy any of these preview surfaces and bind it again to mesh by assignmaterial node, everything looks good.
Karma CPU
Karma XPU
Thanks,
Dawid
i have problem with USD exported from Maya. On Karma CPU everything is fine, but when i am using XPU engine, binded previev surfaces looks broken. It's wierd because in editmaterial node i see it's just basic preview surface shader with uniform color, no textures.
And what is even wierder if i just copy any of these preview surfaces and bind it again to mesh by assignmaterial node, everything looks good.
Karma CPU
Karma XPU
Thanks,
Dawid
Edited by Dawid Wizor - Nov. 10, 2023 05:27:18
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